Canon: TCG — The Liberal Arts Trading Card Game
Discover, collect, and play the liberal arts canon. Canon: TCG is a trading card game built from the ground up to be played, traded, and lived with, the way Lorcana or Magic: The Gathering players build decks as a serious hobby. The difference is what's on the cards.
Instead of fantasy creatures, you're playing with the actual figures, texts, concepts, and discoveries of the liberal arts canon. Plato. Shakespeare. Hildegard of Bingen. Karl Marx. Jane Austen. Einstein. Dostoevsky.
340 figure, text, and concept cards in the first set. Thousands of cards in development. 25 years of expansion packs planned.
Who is Canon: TCG for?
Parents and homeschoolers. Teachers. Tabletop gamers. Lifelong learners. Anyone who thinks learning should be a social pastime.
CANONFEST 2026
August 27-29, 2026 at McKerracher Family Farm, Northern Idaho. The launch event for Canon: TCG. First edition cards, open play, tournament, and meals.
Featured Historical Figures
Alexander the Great (356-323 BC) — Military and Political History. Hildegard of Bingen (1098-1179) — Theology, Natural Philosophy, Music. Karl Marx (1818-1883) — Philosophy, Political Economy. Plato (c. 428-348 BC) — Philosophy. Aristotle (384-322 BC) — Philosophy, Natural Science. Friedrich Nietzsche (1844-1900) — Philosophy. Martin Heidegger (1889-1976) — Philosophy. Thomas Aquinas (1225-1274) — Theology, Philosophy. Immanuel Kant (1724-1804) — Philosophy. William Shakespeare (1564-1616) — Literature, Drama.
Six Historical Eras
Ancient (Pre 200 AD), Medieval (200-1400), Early Modern (1400-1760), Industrial (The 1800s), Imperial (20th Century), Cyber (1992-Present).
Canon: TCG is designed by David McKerracher, founder of Theory Underground and author of Timenergy: Why You Have No Time or Energy (Foreword by Slavoj Žižek).
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